Artefacts of the Second Forging
Artifacts of Chaos
Tav’Osh’Kii
Current Location: Glouphire
A four-and-a-half-foot shaft of iron-banded darkwood that forms the shape of a closed flower, likely a rose, at one end. Two iron bands etched with faintly glowing golden runes sit at either end.
The staff is lighter than expected and may be wielded by Small characters, though Small creatures suffer disadvantage when making physical attacks with it.
Each time a charge is expended, the rose opens slightly. When all charges are depleted, it stands fully open.
Standard Abilities
+3 Intelligence
+1 Charisma
+2 magic weapon
Finesse
2d6 bludgeoning damage
Chaos Charges: 16
Chaos Blast (1 charge)
A 45-foot cone erupts from the flowered end, dealing 12d12 chaos damage with no resistances possible and causing a 20-foot knockback. Targets may take half damage with a DC 23 Dexterity save and may avoid taint with a DC 20 Constitution save.
When all charges are expended, a major event or convergence may occur.
The Negotiator
Current Location: Baron Rug Culinaf
A strange flail featuring a retractable three-inch blade concealed in the haft. With training, the blade can be used as a bonus action to make a second attack.
Standard Abilities
+3 Intimidation (+10 while active)
+1 Strength
+2 magic weapon
Extendable blade: 1d6 piercing damage
Flail head: 2d12 bludgeoning damage
Armor Piercing
If an attack with the blade hits, make a Dexterity contest against the target. On success, the target’s AC is reduced by 1. This effect applies only once per target.
Giant’s Roar (1 use per short rest)
The flail releases a thunderous roar, creating a 15-foot shockwave. Creatures are pushed back 15 feet unless they succeed on a DC 22 Strength save, in which case they are pushed only 5 feet.
Warlord’s Blessing (1 use per long rest)
The bearer unleashes the Warren of War, gaining two additional attacks this round and a +8 bonus to all stats and attack rolls for the remainder of the turn.
Shardgrip
Current Location: Erak
A whip made of interlocking metal plates that can lock together into a saw-toothed blade roughly the size of a longsword. In whip form, it excels at disarming and snatching items. In blade form, it is designed for parrying and deflection.
The weapon is inscribed with magical runes guided by a messenger of Naruniga. As a sanctioned tool of the Lady’s will, worshippers of Naruniga will comply with most requests from the bearer, influencing interfaith relations.
The weapon may act as a spellcasting focus but will only attune to Life Clerics, Druids, or other nature-focused characters.
Standard Abilities
+3 Nature
+1 Intimidation
+2 magic weapon
+5 Insight for Life Warren checks
+1 Life Warren rolls (may increase over time)
Whip Form
Reach 15 feet
Dexterity-based attacks
2d6 damage
Disarm
Declared before the attack roll. On a successful hit, make a Strength contest. On success, the target’s weapon is pulled free and dropped at the bearer’s feet.
Blade Form
Critical hits on 19–20
Strength-based attacks
2d6 damage
Clancy
Forged at the Chaos Forge, Clancy was intended as a replacement shield after Striker’s original shield was destroyed. While cooling near the anvil during the forging of the Throne of Nestor, a spirit meant for the throne was accidentally bound into the shield.
Now a powerful but excessively cheerful intelligent artifact, Clancy is notorious for talking constantly—even to enemies during combat. The shield is currently stored in the Imperial Armory of Nestor, awaiting an owner capable of tolerating its enthusiasm.
Standard Abilities
+3 AC
+2 magic
12 spell storing slots
+1 Wisdom
+3 spell modifier
Spell focus
3 uses per long rest
Cast Lightning Bolt at 5th level