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The Deck of Sen

Sen’s Deck

An unknown and mystical force drives the latent observational power of the world known as Sen’s Deck. Though it appears to be a simple deck of cards, each card corresponds to an Ascendant active in the workings of the world. Seers and magicians can craft their own decks that link to the true Deck, allowing them to attempt to scry the current or future actions of the gods.

Any linked copies of the Deck will update alongside it. Owners may find cards appearing or disappearing from their decks as changes occur within the pantheon.

It is said that a true “Master Copy” of the Deck exists, granting the powers of the represented card directly to its bearer.


Readers and Adepts

Readers and Adepts, sometimes called Card Masters, are beings who possess a special linkage to Sen’s Deck. This connection grants them greater control and deeper access to the readings derived from the cards.

They are capable of manipulating the Deck in physical ways, including specialized abilities that allow cards to be thrown, repositioned, or influenced during readings. Additional abilities may be available at the discretion of the DM.


Cards of the Deck


Earth

Abbathor, Lord of All That Glitters
God of jewels and minerals, Abbathor is the great worm that chews through the earth, carving vast veins before depositing rich seams of gold, copper, iron, and gemstones throughout the world.

Stonebreak (Dargoth)
A cracked shard of stone, shattered like bulletproof glass. Fine fractures glow faintly with color, suggesting something powerful waiting beneath the surface.

Skoreas Stonebones, God of Buried Things
A colossal stone giant who somehow achieved ascendancy. Skoreas now sits upon the throne of a vast subterranean kingdom, endlessly circling the earth in search of battle.

Forgemaster (Grunmath)
Lord of the Earth and patron of the dwarves, Grunmath is said to have taught them the secrets of smelting and metalworking.

Segojan Earthcaller
Lord of falling stones and unstable ground. Segojan appears as a massive firbolg when manifesting to mortals, peering from forests dotted with rocky outcroppings.


Air

Whistling Wind (Kithloth)
Kithloth, the Archer and Lady of the Wind, is depicted as a torrent of air rushing past a female elven archer mid-shot. She wears fine clothing and leather armor, carries an ornate longsword, and bears an enchanted quiver.

The Hurricane’s Breath
A devastating tornado tearing apart forests, plains, or cities.

Electrical Fury (Inactive)
A massive blue lightning bolt against storm-dark clouds. This role remains unclaimed.


Fire

The Juggernaut (Kellok)
A clenched steel gauntlet set against a roaring inferno.

Searing Flame

The Scorched (Lady of Ash)
A desolate ash plain beneath a lifeless gray sky, with black mountains looming in the distance.

Furious Dawn (Terranc)
Terranc spans two warrens—Shadow and Flame. An agent of change, Terranc is revered for decisive action and swift judgment. Though once waning in Nestorian worship, his influence has grown due to the arrival of a new prophet.


Water

The Riversnake (Azula)
A wide river flowing serenely through a valley. The landscape is calm and peaceful, reflecting Azula’s passive nature.

The Vault
A massive stone tower rising from a dense, dark forest. A small bronze dragon flies overhead.


Darkness

The Calm Before
A simple black card.


Shadow

The Cunning Spark
An Ascendant of Shadow known for her pack of shade-cats—lion-sized, puma-like creatures that meld perfectly into darkness.

Shadow Walker
A shadowy figure partially dissolving into darkness, possibly slipping into a heavily shadowed wall.


Light

The Lord of Light (Telemvor)
Bringer of Light, Bane of the Lich, Savior of the South. Telemvor ascended after the Second War of Existence, helping bring about the fall of the First Empire and the defeat of the Arch Lich.

His worship spread rapidly, forming the largest religious order on the continent. Today, nearly every settlement contains a shrine or church dedicated to him.

The Gentle Beam

Righteous Fist


Life

The Flowing Vines (Arvine)
A bearfolk druid commanding living vines forward.

The Defender (Ellenvord)

Queen of All (Ioasha)
The Serpent Queen and Lady of the Living. She appears as a massive coiled snake, head raised and poised to strike, set within a natural landscape.

A Midnight Lover (Favinious)
Often depicted as an elf or halfling of striking beauty, with golden hair and a smile said to strip doubt from a maiden at great distance.

The Pure


Death

The Eternal Watcher (Sorrow)
A poetic lament accompanies this card, reflecting themes of judgment, suffering, worthiness, and an unclaimed throne.


Others and Independents

The Lucky Dice (Ashinat)
Two twenty-sided dice resting on a wooden board. Ashinat is the Lady of Chance and teller of fortunes.

Reading Interpretation:
As a primary card, Ashinat signifies luck—either needed or granted. As a secondary card, she may indicate truth in a reading, even when gods attempt deception.

The Silence
A white card bearing only the symbol of Silence.

The Giggling Terror
A hooded, levitating figure surrounded by probing purple tendrils of Chaos.

The Chained
Malizard, the Vampire Lord, crucified against a wooden wall within a blood-painted pentagram, surrounded by runes. He snarls in fury, dressed in a tattered blue suit of once-noble fashion.

Bloodthirster (Slerikek)
A single droplet of blood flecked with purple, set against sand or sandstone.

Undeath
The Arch Lich stands before thirteen liches arranged in a looming semicircle.

Sen
The Order Smith. The Founder. He Who Made the World.
Sen has never been drawn first in the Deck. Worshiped directly by dwarves and regarded by others as an overgod, Sen is depicted as a black iron hammer suspended above a sphere of purple Chaos.

Arch Lich


The Pantheon of Gods and Ascendants

The nature of gods and Ascendants is deliberately vague. Most mortals do not know how one becomes a god—or if gods are merely Ascendants who have never been dethroned.

Gods are Ascendants who have successfully claimed a Warren and become aspected to it. They exert influence over planes and Sentretta itself.

Ascendants may be bound to Warrens, independent, or refusing to join the pantheon. Independent Ascendants often generate a card within Sen’s Deck, and sufficient belief or disruption may eventually form a Warren aligned to them—over centuries or millennia.


How All of This Works

Warrens are shards of Order scattered when Chaos won the War for Heaven. Chaos attempted to destroy Order’s core, but the result was a catastrophic explosion that birthed the Planes and Warrens.

Sen, last of the Primals of Order, trapped the remaining mass of Chaos with the Seven Spears, forming the core of Sentretta over millions of years. As Order spread, Chaos subtly corrupted its creations, igniting a second war that still rages across the heavens.

Gods are Ascendants worshipped as gods—nothing more. Ascendants are beings capable of bonding with a Warren, though some refuse or are unable. To mortals, the distinction is meaningless.